Unravel was a curious addition to the EA game vault ever since its development was announced during the E3 2015 conference. Devised by Swedish director Martin Sahlin, the venturesome and visually impressive game was attached to a sundry of postulations and assumptions with respects to its final form, however, again and again these were dismissed, proving a project that was larger than anything mere assumptions could grasp.
“Everyone at EA is so genuinely into this,” said Coldwood’s Martin Sahlin in an interview with Polygon. “It would be easy to think they are being cynical and just saying, ‘oh, let’s try to be indie,’ but it’s not like that. It feels like more like dealing with people who genuinely like the game.”
Approaching its release date, scheduled for February 9th, Unravel is quintessential indie game, encompassing praiseworthy qualities and a kind of novelty that’s been altogether neglected or lacking from the video game industry for awhile.
Yarny, the main character and protagonist of Unravel is essentially an anthropomorphic critter made from the thread of a ball of red yarn. Consequently, as Yarny finds himself isolated from the rest of the balls of yarn, he must reflect and act out on the best ways of getting back in the basket of knitting and sewing items. Little does he know that a vast and unexplored world lies ahead.
The idea behind Unravel isn’t solely ‘cute’ or ‘adorable’ as reviewed by innumerable websites and gaming platforms – the Coldwood Interactive-developed game is a superb blend of outstanding visuals, bearing a poignant story, traced with emotional elements which in turn require empathy on the part of engaged players. The latter detail is of utmost importance, thus being crucial in the understanding of Yarny’s provenance, a ‘nucleus’ of love, which ultimately unravels him, as he progresses further away from that which he loves.
Initially presented as a banal 2D platformer, recent news revealed a sandbox dimension, consisting of numerous ways of solving puzzles and concluding ruminating matters.
Losing too much twine will impede players from finishing levels, i.e. they must cling to the bit of yarn, as it bears an integral character for puzzle solving. The ingenious environment interaction and multiple choices displayed guide players to perplexing situations and conundrums, fundamentally seeking to render the exciting single-player into a complex universe working with physics and creative faculties.
Unravel will be available for PlayStation 4, Xbox One and Windows PC worldwide, at the start of next month. Also, while you’re caught up in the wait, you may just as well attempt to make a handmade Yarny with wire and red yarn – just watch creative director Martin Sahlin explain everything!