Don’t Starve, stay sane and stay healthy. These are the three primordial ways to stay alive in the 2013 action-adventure survival (obviously) video game, Don’t Starve. The game was developed and published by the Canadian indie company Klei Entertainment and it was published on April 23, 2013. A second title in the series, Reign of Giants was released one year later on April 30, 2014, followed by a multiplayer expansion called Don’t Starve Together became free for existing users on June 3, 2015.
The game puts you in the role of Wilson, a scientist who finds himself in a dark, spooky, gloomy world where he must survive alone as long as possible. The main and only goal of the game is to keep your character fed, mentally stable and healthy while avoiding different supernatural foes that crave to kill and devour you. I’m going to talk in big lined about the gameplay and focus more on its successful commercial and critical reception as the game was a colossal release.
After his mysterious radio lures him to build a giant machine, Wilson is transported by a demon to a wilderness world. There he must learn to exploit all the resources he finds, craft items, hunt, farm, cook food, fight, and do all it takes in order to stay alive. The key features of the game include no instructions, help or hand holding, an innovative 3D world and 2D odd characters and creatures, and last, but not least, unfriendly and willing to kill you worlds that you can generate, so you basically do it to yourself deliberately.
Anyway, as I already told you, the game received generally positive reviews, with a maximum score of 10/10 on Steam and 79% favourable reviews on Metacritic from critics and 83% from users. Cheat Code Central encourages you to give the game a try, stating “If you like survival games, if you enjoy Tim Burton-esque artwork, or if you’re just looking for an unforgiving challenge of a game, pick up Don’t Starve immediately. Pretty much everything about this game is fantastic, and you’ll undoubtedly fall in love with it.” The game sold one million copies by the end of 2013.